// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2013  Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef NL_VERTEX_PROGRAM_H
#define NL_VERTEX_PROGRAM_H

#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "nel/3d/program.h"

#include <list>

namespace NL3D {

class CVertexProgram : public IProgram
{
public:
	/// Constructor
	CVertexProgram();
	CVertexProgram(const char *nelvp);

	/// Destructor
	virtual ~CVertexProgram ();

};

} // NL3D


#endif // NL_VERTEX_PROGRAM_H

/* End of vertex_program.h */
